![]() As a Stigmatized Witch, Ember isn't required to prepare her spells each day like a Wizard, instead having access to everything she knows and able to cast so long as she has the available spell slots to do so. Her story may be one of the most tragic and heartrending, but the skills and power she brings to the party are nothing to sneeze at. ![]() She greets criticisms and cruelty with a warm smile no matter what the world seems to throw at her. Her strange optimism is often a point of ridicule from the other companions in the party, but Ember doesn't seem to even notice their scorn. And even though she knows there is little to no hope, she still manages to see the good and find light in the darkness. She sees a world filled with possibility, believing that even those who've committed atrocities can be atoned and their wounds healed. Not only do many of her memories seem lost, but she retains the innocence and naivete of a child despite what she's suffered. Because of the things Ember has seen in her short life, her mind has been damaged. ![]() ![]() She can finally do what her father wanted all those years ago: join the crusade.Įmber can be recruited in the Market Square by saving her from crusaders before the attack on Defender's Heart. When she meets the player character, she finds a sense of renewed purpose. Let loose and forced to wander the streets as a beggar in rags, this strange elven witch doesn't even remember her real name. ![]() When the inquisitors were notified of their position, they tried to burn father and daughter at the stake.īut Ember was saved by a Paladin, though not before her skin was hideously burned. Ember, for instance, was born the year the Worldwound was opened, and when she was a child, her father took her to Kenebras to join the crusade. Upon their arrival, they were taken to serve demons and forced to suffer egregious hardships. Many of the game's companions have been through far more than any one mortal should ever be forced to endure. ![]()
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